IGN: NaturalMotion's Euphoria Technology

25
Jan
2008
By Chris | 25th Jan 2008 at 04:05 GMT in GTA IV | 18 Comments

IGN Australia have a new article up discussing the euphoria middleware developed by NaturalMotion, which is being used by Rockstar Games in GTA IV. The article goes into detail about how we'll see the euphoria technology used for amazingly realistic physics in the game. Here's just one quote from the article describing one example scenario:

During car chases, this also comes into play pretty spectacularly. Niko, as well as enemies in the game, are affected by inertia – to the point where rear-ending a car causes people in the front to fly through the windshield and into the air, arms in a controlled flail. The impact is sickening and realistic; bodies don't just ragdoll in GTA IV, they roll end over end or side-on, before coming to a natural pause.

Read the full article at IGN for more on this interesting subject.

Thanks Adriaan

Wheelman101's photo
Wheelman101 25th January, 2008 @ 04:11 - Permalink

First thing im doing, getting bus, driving through busy intersection :P

Artur's photo
Artur 25th January, 2008 @ 04:49 - Permalink

That's sounds pretty sick. Reading full article now, can't wait to do the same thing as Wheelman :P

Kitsune Inferno's photo
Kitsune Inferno 25th January, 2008 @ 05:20 - Permalink

This is great news! Great for planning a nice Sunday drive...on the busiest sidewalk in Algonquin (Manhattan).

mark123's photo
mark123 25th January, 2008 @ 09:53 - Permalink
IGN Australia have a new article up discussing the euphoria middleware developed by NaturalMotion, which is being used by Rockstar Games in GTA IV. The article goes into detail about how we'll see the euphoria technology used for amazingly realistic physics in the game. Here's just one quote from the article describing one example scenario:
During car chases, this also comes into play pretty spectacularly. Niko, as well as enemies in the game, are affected by inertia – to the point where rear-ending a car causes people in the front to fly through the windshield and into the air, arms in a controlled flail. The impact is sickening and realistic; bodies don't just ragdoll in GTA IV, they roll end over end or side-on, before coming to a natural pause.

Read the full article at IGN for more on this interesting subject.

Thanks Adriaan

hahahahaha awesome! i cant wait to rear end someone! hahaha .. if its like that when you rear end someone , what would happen if you knock someone down :D:D

MarkD1990's photo
MarkD1990 25th January, 2008 @ 10:49 - Permalink

I thought that R* was using their own engine 'RAGE' but that sounds sick and I was hoping that was going to happen in the game

turok2431's photo
turok2431 25th January, 2008 @ 11:16 - Permalink

that sounds awsome :lolbounce: but i hope theres a cheat to disable the "flying through the windshield" that way u can just break stuff like old times

Gycu's photo
Gycu 25th January, 2008 @ 12:45 - Permalink
I thought that R* was using their own engine 'RAGE' but that sounds sick and I was hoping that was going to happen in the game

Well, RAGE means Rockstar Advanced Graphics Engine ... They're using Euphoria as a Physics Engine instead of pre-canned animation ...

I've read the whole article and I must say that this wants me try that game ASP! I must say that for me Euphoria is the best choice R* could of made ...

Connor's photo
Connor 25th January, 2008 @ 15:56 - Permalink

Rockstar Advanced Game Engine...

As long as we don't just give someone a slight tap and they go flying, I'll be happy. :P

Alkali64's photo
Alkali64 25th January, 2008 @ 16:11 - Permalink

IGN seem to think it's cool for Nicko to fly through the windshield of a car, so im sure we will... i hope... I mean, it could get a little annoying, but im sure if it does effect you as well as other pedestrians then it wouldn't happen very often. Ahh screw it just wear a fucking seatbelt...

TM™'s photo
TM™ 25th January, 2008 @ 16:34 - Permalink
During car chases, this also comes into play pretty spectacularly. Niko, as well as enemies in the game, are affected by inertia – to the point where rear-ending a car causes people in the front to fly through the windshield and into the air, arms in a controlled flail. The impact is sickening and realistic; bodies don't just ragdoll in GTA IV, they roll end over end or side-on, before coming to a natural pause.

Now that is what I call "Wicked". At least their will be some cool physics in the game.

STL67's photo
STL67 25th January, 2008 @ 16:39 - Permalink

"Screw it just wear a seatbelt'

Dude, awesome idea lol I think it'd be cool that when you get in a car you press a button to put on your seatbelt, so you won't fly outta the windshield :P And if you crashed really hard you could like possibly lose health cause of the resistance from the seatbelt.

GTA Don's photo
GTA Don 25th January, 2008 @ 17:14 - Permalink

Euphoria was a good choice. Yeah, Connor's right, it's Rockstar Advanced Game Engine. GTA IV...

Alkali64's photo
Alkali64 25th January, 2008 @ 18:16 - Permalink

It's a good job Euphoria wasn't a part of Sanandreas.

Imagine plummiting down Mount Chilliad with Natural Motions physics... There would be nothing left but a small metallic box. :weird:

fatalgamer's photo
fatalgamer 25th January, 2008 @ 18:25 - Permalink
Euphoria was a good choice. Yeah, Connor's right, it's Rockstar Advanced Game Engine. GTA IV...

Yes that is right it is Rockstar Advanced Game Engine, but that does'nt mean it handles physics. Infact I'm sure it handles everything but physics. Lighting, lighting effects, day and night cycle, weather cycle, etc, etc.

MrLlamaLlama's photo
MrLlamaLlama 25th January, 2008 @ 22:39 - Permalink
During car chases, this also comes into play pretty spectacularly. Niko, as well as enemies in the game, are affected by inertia – to the point where rear-ending a car causes people in the front to fly through the windshield and into the air, arms in a controlled flail. The impact is sickening and realistic; bodies don't just ragdoll in GTA IV, they roll end over end or side-on, before coming to a natural pause.

Now that is what I call "Wicked". At least their will be some cool physics in the game.

MOAR OWNAGE!

That sound freakin awesome. Imagine someone's face repetedly having chunks of gore ripped out of it when they slide down the road.

*Desires to rear end all visible bikers with a coach*

:)

Dirty Harry's photo
Dirty Harry 25th January, 2008 @ 22:46 - Permalink

Mmmmmmmmmmmm, I want to ram a Linerunner against a ped for 7 hours..........

The Cool's photo
The Cool 26th January, 2008 @ 03:51 - Permalink

Rockstar really went all out. I think I might throw a gernade into Star Junction(Times Square) and watch people panic. -A.I. reactions & car crashes with Euphoria- :coolthumbup:

Bustago's photo
Bustago 27th January, 2008 @ 22:20 - Permalink

:coolthumbup: i a video on a german site showing gtaiv physics but made with naturalmotions "Endorphin" it will be similar to gtaivs end result

its on this site http://www.garagetv.be/video-galerij/9live...iv_physics.aspx