Super Spawner Script | |||
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File Info | Stats | ||
Author: | CoMPMStR | Views: | 65,377 |
Added: | 5th Feb 2009 | Downloads: | 16,864 |
Last Update: | 15th Aug 2009 | Last Downloaded: | 22:42 on 21st Nov 2024 |
Version: | 1.4 | Rating: | (63 Votes) |
Website: | None | Size: | 188.21 Kb |
Traffic: | 3.03 Gb | ||
Description Here it is, yet another spawner script.. or is it? This script allows you to spawn vehicles and peds alike. Not only can you spawn vehicles, and peds, you can also spawn various objects and also alter them in different ways upon spawning them. Now you can also spawn pickups! Some of the ways you can alter peds is by giving them different tasks. Those tasks include: - Stand Still: Spawns the ped and they won't move, maybe a little. - Hands Up: Spawns a ped who's always raising their hands up. - Flee Player: Spawns a ped who's scared of you and runs away. - Flee Player Then Fall: Spawns a ped who's scared of you and runs away, but then trips and falls some time later. - Defend Player: Spawns a ped that will defend you to the death. You can only have 7 that will defend you. - Fight Player: Spawns a ped that will fight you to the death. - Follow Player: Spawns a ped that will always try to get close to you. They may stop following if you're too far away. - Wander Around: Spawns a ped that just walks around the city. - On Fire: Spawns a ped on fire. If you spawn more than 3 or 4 peds before they die, the subsequent peds may run away on fire. - Dance: Spawns a ped that that dances randomly. - Riot: Spawns a ped that will start fighting with the closest ped. They won't bother you, the player, unless you bother them. Some of the ways you can alter vehicles is by giving them different characteristics. Those include: - Normal: Spawns a normal vehicle with no special attributes. - Invincible: Spawns a vehicle with all proofs enabled (bullet, fire, explosion, damage, melee). You may or may not receive visual damage. - Hazard Lights: Spawns a vehicle with it's hazard lights constantly blinking. - With Passengers: Spawns a vehicle with random passengers sitting in the vehicle. - Explode: Spawns a vehicle that will explode within a certain amount a time. Some of the ways you can alter objects is by attaching them to different existing objects. When an attached object is spawned, you are allowed to modify it's position and rotation. After you've completely modified the object's attachment properties simply press the spawn key again to confirm the changes. Those attachment areas include: - Normal: Spawns a normal object in the world. - Frozen: Spawns an object that's position is frozen. - Back Attach: Spawns an object and attaches it to Niko's back. - Body Attach: Spawns an object and attaches it to Niko's body. - Head Attach: Spawns an object and attaches it to Niko's head. - Left Arm Attach: Spawns an object and attaches it to Niko's left arm. - Left Body Attach: Spawns an object and attaches it to Niko's left body. - Left Ear Attach: Spawns an object and attaches it to Niko's left ear. - Left Hand Attach: Spawns an object and attaches it to Niko's left hand. - Left Hip Attach: Spawns an object and attaches it to Niko's left hip. - Left Shoulder Attach: Spawns an object and attaches it to Niko's left shoulder. - Neck Attach: Spawns an object and attaches it to Niko's neck. - Right Arm Attach: Spawns an object and attaches it to Niko's right arm. - Right Foot Attach: Spawns an object and attaches it to Niko's right foot. - Right Hand Attach: Spawns an object and attaches it to Niko's right hand. - Right Shoulder Attach: Spawns an object and attaches it to Niko's right shoulder. - Vehicle Attach: Spawns an object and attaches it to Niko's current vehicle, if available. Some of the different types of pickups you can spawn include: - Weapon: Spawns a weapon pickup of any available with any amount of ammo. - Money: Spawns a money pickup with as much money as you want. NEW in v1.1: - Now works for game version v1.0.2.0. - Fixed the issue with some peds not performing their tasks after spawning lots of peds. - Stand still-task peds will now stand still, even when you drop a grenade. - Fight player-task peds will now stay focused on fighting the player. NEW in v1.2: - Major improvements to the overall script. - Modified the key layout to add new features. - Added a master key combination to turn the script on or off. - Added lots of new configurable options. - Added blips for some spawned peds. - Added some object spawning support, complete with attachments. NEW in v1.3: - Improved the Defend and Fight-task peds some more. - Added console commands that allow easier script actions. - Added some more configurable options and modified the ped tasks. - Added a preview function to view the selected entity. - Added the ability to place entities while aiming with the mouse. - Added save and load functions for spawned entities. Console commands only. - Modified some other minor details. NEW in v1.4: - Updated to work with new game version and scripthook. - Added pickup spawning support, for both weapons and money. - Added multiple new object attachment locations; back, body, left arm, etc. just to name a few. - Added the ability to remove any entity after placement, without clearing the entire list. - Improved entity positioning with the mouse, now allowing rotation of objects. - Improved the dance-task peds, now they will actually dance instead of kick and fall. | |||
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