Here is our third weekly roundup of new vehicle mods for GTA IV, now moved to a Monday so I can include weekend releases here, though it's possible we'll do these updates twice a week from now on, of course depending on the number of releases we have to post.
Before I link to the new mods, a bit of news from the modelling community, in particular Zmodeler again. If you've been using mods you'll have noticed damage is not the same as on the default cars in the game. However, Oleg recently released an update for his ZModeler2 WFT export filter. The update allows the creation of proper mesh deformation using specific shader names, and the majority of these new mods have been created since then, and thus have proper damage.
For those who don't care and just want to get the mods, take a look at these:
Trainers / Handling
ProVehicleMod 1.0 (vehicle spawner)