Behind the Scenes in Vice City's "The Lab" - Part 3: City Design

By Chris | 26th Dec 2012 at 17:24 GMT in Vice City | 4 Comments

Rockstar have just posted up the final part of their 3-part behind the scenes look at Vice City. Today's part looks at the design of the fantastic city that we all spent so many hours in, some of us spending more time in this game city than we did in our own ones in real life!

Sun-kissed beaches, glamorous night spots, sprawling mansions, squalid ghettos and the various vehicles you use to traverse them...
Creating the world of Grand Theft Auto: Vice City called for tireless and meticulous City Design in making its ambitious level of architecture, locations and modes of transport possible. Today's concluding Part 3 of "The Lab" - a rare behind the scenes look at the design of Vice City through interactive displays originally produced nearly a decade ago for an exhibit at London's Design Museum - has some very special glimpses of the modeling, interior design, and 3D rendering that brought Vice City to life.
  • “Buildings”- Rare rendering videos that show the Cherry Poppers ice cream factory, the Malibu Club, and the Diaz Mansion from wireframes through to 3D models and fully rendered locations in the game world.
  • “Interiors” - 360-degree video tours of the inside of the Ocean Apartments lobby and dining room, the Malibu Club's dance floor, and Ken Rosenberg's stately office.
  • "City Wireframe”- Focused around the city's Downtown area with its hi-rises and landmark Hyman Stadium, see the city come alive from wireframes to final city render with a view to the south.
  • "City Renders" - Render images of various parts about the city both interior and exterior - living spaces, work spaces, playtime and outside vistas.
  • "Vehicle Design" - 3D models, wireframes, final renders and damage models for a variety of vehicle types in the game - the Box Ville truck, the Faggio scooter, Squalo speedboat, Sandking rover, Hermes vintage sedan, and the Maverick chopper.


TUN3R's photo
TUN3R 26th December, 2012 @ 23:08 - Permalink

1. Pick an American city where there are more criminals than in Europe and Asia combined.

2. Shrink it till it's 1/100 of it's original size.

3. Change the name to something suggestive, so that you don't get sued if someone goes on a rampage a few years later.

4. ???

5. Profit.

Huckleberry Pie's photo
Huckleberry Pie 27th December, 2012 @ 01:05 - Permalink

Looks like they did some render-to-texture and shit with the vehicle models, hence the dirty feel to them. I also did notice that they used Photoshop 7.0 for shooping the textures, too.

BlackListedB's photo
BlackListedB 27th December, 2012 @ 17:41 - Permalink

Major thanks and KUDOS go out to Rockstar for bringing this archive to light again, I probably heard about it at some point when it first appeared, at least in news form, but I've been busy around the Holiday, mostly offline, doesn't appear anyone missed me, sadly! hahaha

Anywho, Rockstar have always been mum's the word on how they create games because they believe that takes away the wonderment while playing them, they want you truly immersed in the game and not thinking about "OH, That's How They Did That!"

jenci's photo
jenci 20th December, 2014 @ 16:21 - Permalink

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